magic missle pathfinder. You can choose to spend one, two, or three actions, with each. magic missle pathfinder

 
 You can choose to spend one, two, or three actions, with eachmagic missle pathfinder 5 average damage

Yes, Magic Missile can be cast at any spell level, so if you want to just be a magic missile caster as a wizard or sorcerer, you certainly can. Magic Missile. 5 is a completely different beast from Pathfinder, but if you want some cheesy inspiration, the BrilliantGameologists had a Magic Missile Optimization contest that resulted in McPoyo getting 4848 damage from a single casting of magic missile (repeating against the next round, allowing him to cast a new one for a total of 9696 damage in a. Crystal clear water also does not provide total concealment. Magic Missile is Better Damage than Chaos Bolt. Magic Missile: It automatically hits and deals 1d4+1 force damage. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. staizer • 9 yr. 83K Members. 5 average damage at first level without an attack roll but by 3rd level a soldier character wielding an ember flame doshko with an 18 strength (from the +2 augment) and melee striker does 13. But if you just have persistent and nothing else that boosts dc, there is no point in using it. Most of the toughest enemies may be immune to ability drain, or magic missile in general, so lets assume a 20 hd enemy again. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. As long as total spell level doesn't exceed 4 it can be placed in a wand. mirror image: When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Pathfinder Lead Designer Logan Bonner drops by to answer community questions! In this edition we discuss the Dangerous Sorcery feat and how it interacts wit. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about what they can see etc. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Also a cleric with the Fire domain could use a wand of fireball. Spells that require an attack roll (ranged touch) generally are not subject to spell resistance, which is a huge factor later on. Based on how the shield spell is written, any magic missiles targeting the wizard would not do any damage. * You can auto-hit a hidden target because of the "automatic hit" part of the spell. Inanimate objects are not damaged by the spell. Its effects no longer depend on the targets’ hit points, and work on a normal saving throw more like other spells. 5e/d20 > (Pathfinder) Sundering with Spells. Pathfinder: Wrath of the Righteous - Enhanced Edition. /level) Targets up to five. Drops from Teldon in Tower of Estrod. 3: empowered. This section describes what you need to think about when designing balanced, playable spells for your campaign. You choose to use greater dispel magic in one of three ways: a targeted dispel, area dispel, or a counterspell:at lower levels such as these, you may consider making a wondrous item instead. Extend + long duration buffs. A dart deals 1d4 + 1 force damage to its target. eg. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. Drops from Octavia in Technic League Encampment. Claxon. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters: Time Wardens;Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. As for the ring of quickend magic missile, I don't see it trivializing combat Every member of the party had it, and they were high enough level to afford at-will items with quickened metamagic. Additionally, all enemies in 5 feet of the spell targets are dealt 2 damage per die rolled of the original spell. In this case you'll deal 29. 6) Last Updated 1 year, 11 months ago. And even Scorching Ray just adds 4d6 of fire damage. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. ago. Water does not provide cover vs. This could also be using the mythic rules. Wizard Spells. Shield creates an invisible shield of force that hovers in front of you. Magic missile is a PC killer, but only when spammed as a single action spell. You're going to want heightened spell, empowered spell, and quicken spell. Widen Spell: Awful. Wand of Magic Missile I. With a 6th level Magic Missile, our wizard would fail 94% of the time. CASTING. Magic Aura HU: Change how an item's magic appears to detecting spells. The blinded condition means that targets have total concealment against the attack (normally a -5 to the attack roll). Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. ago. At Higher Levels. The important things to look at are your alignment subtypes, and DR/Magic. Heighten spell is a metamagic feat that increases level of the spell slot required for the spell a number equal to the increase in the spell's level. Pick the dedication at level 2 and the other's you like, you'll have all levels and. In lieu of an arrow hitting your targets, two magic missiles strike each foe. 5] Originally Posted by HunterOfJello. At level 4, the lvl 1 wand of magic missile is 1d4+1, which is 2-5 damage spread. Well a wand of magic missle usually costs 750 gp, this would cost 4500 minimum, 2250 to craft (more if you want more missles). Magic missile can be used against a single target, or the caster can split up the missiles to affect multiple creatures. I would recommend using Hellfire Ray (6) over Disintegrate (6) because the latter only applies sneak attack one time and has a chance of destroying items carried by. The Wand of Divine Favor is ideal when those classes aren't present in the party, or if they're in need of rest and out of spells. That’s a magic missile that at caster level 20, does 1d4+1 plus. Yes, although spell attacks still take the -2. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Spellcaster heavy party would eat up Piercing spells. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Second thing that jumps to mind is you'll probably want to spend one spell. ; School: Magic Missile belongs to the Evocation school. Class revision for Witch. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. Actually, you can only use sneak attack with ranged or touch attack spells--spells that use an attack roll are a good way to remember this. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. From magic missile: You send a dart of force streaking toward a creature that you can see. PRD Home / Mythic Spell Index / Magic Missle. For scorching ray it gets an extra ray per 4 levels, 3rd - 7th - 11th and 15th with intensify spell. You must be able to see or touch the target, and you must specifically choose that target. Well, kind of. Magic Missile has great interaction with the 3-action system, so yeah, while it feels best doing 3-action version, there might be. Readying an arrow is, indeed, considered the best way to disrupt casters. Magic in a d&d type of game is supposed to be strategical. 1st or 3rd caster level). You choose the target for each missile individually. You send a dart of. e. You can make them with higher caster levels but they get more and more expensive. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. Level 3 Improved Initiative feat. 5 feet is 4. It would be ONE SPELL, even if you made multiple attacks to hit, and all the attacks at once are still considered one attack instance. Higher level magic missile that deals more damage. 5 and 5. ) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Magic missile is limited to the spell slots you can put it in. So, I had a rather trying party engagement last night against a group of casters last night. So, a glitterdust spell (2nd level) heightened to be a 6th level spell increases the spell slot required for glitterdust by 4. If they are immune it's because they cast Shield on themselves. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. Each dart hits a creature of your choice that you can see within range. I think rules as written, mirror images are destroyed. (An immediate action is like a free action, but only once can be made per round. IMO the straight benefit of Spellstrike is that degree of success improvements on crit. Each wand holds a spell of a certain level, determined when the wand is created. As with the spell magic missile , the magic missiles never miss. 6. Level 3. To answer the question of magic missile vs. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Foundry VTT Magic Missile 1 click. Cast a twinned repeating magic. Scroll of Magic Missile is a level 1 Scroll from the Evocation school. But remember, you have to pay for increased spell level and caster level. Something as simple as casting Magic Missile + Quickened Magic Missile can give -10 to physical stats, which absolutely matters. Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous . Wand of Magic Missile II is a level 1 Scroll from the Evocation school. The darts all strike simultaneously and you can direct them to hit one creature or several. Otherwise, Readied Actions are the best way. 1st level feats are Toppling Spell and Spontaneous Metafocus (Magic Missile). The Magus is a fun class; making touch attacks with your sword makes it harder to hit, but using the weapon's crit range for spells means a lot of spell crits, which get really silly if you specialise for it, to the point it's considered a bit cheesy: Scimitar, shocking grasp, str +3, (human) spell. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. My favored class option as a Kobold Sorcerer simply says "Add +1/2 point of the chosen energy damage to spells. a magic missle spell is an instantaneous effect. Sources. The shield has no armor check penalty or arcane spell failure chance. Also if you Empower Spell Magic Missile. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Source Core Rulebook pg. Magic Missile School evocation [force]; Level sorcerer/wizard 1 Casting Time 1 standard action Components V, S Range medium (100 ft. Whenever you cast an evocation spell that deals hit point damage, add ½ your wizard level to the damage (minimum +1). Feb 26, 2018, 02:52 pm. The missile strikes unerringly, even if the. A MM wand created with caster lvl 9 deals 4d4+4 damage and costs 6750 gp. A construct is a creature and animate. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. Kytons have the Evil and Lawful alignment subtypes, so their weapons bypass DR/Evil and DR/Lawful. #4. Bolster spell turned out to be a hilarious nuclear option for magic missile. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). In my particular case, expanding the results. They automatically hit the target and count. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects. Specific parts of a creature can’t be singled out. DESCRIPTION. 5. Jan 24, 2014, 09:17 pm. Protection from Alignment (Abjuration)Magic Missile on average deals half as much damage as a similar "level d6" spell, but because it is force damage with no save,. Re: Optimizing Magic Missile [3. But it's costly at a +5 to Spell Level. Cody prepares the spells magic missile and bestow curse after a long rest. Here is the relevant section from the description of the mirror image spell: "Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. May 27, 2011, 10:19 am. Magic Missile School evocation [force]; Level sorcerer/wizard 1 Casting Time 1 standard action Components V, S Range medium (100 ft. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. Or else sleep is a good one to start with. One enemy creature within medium range. As someone who's played a 5e Evocation Wizard, where you get +INT to one damage roll of any Evocation spell you cast and it does apply to each missile. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Dungeons & Dragons: . You can use this ability a number of times per day equal to 3 + your Intelligence modifier. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. If an entry lists multiple types (such as “cold and water. Magic Missile is a magical effect, and is not a fire effect, therefor is not affected by. ggBe a Samsaran occultist, pull magic missile off the psychic spell list with mystic past life. The higher maximum damage improves the effectiveness of. Magic Missile is a Lvl 1 from the Evocation school. It negates magic missile attacks directed at you. A 5th level magic missile has three missiles for each action, so three single-action casts spread on three targets with a +10 bonus from unleash would be 11-14 damage per target per missile (the d4 doesn't matter much anymore), for 99 minimum basically guaranteed damage in that turn. The force missile deals 1d4 points of damage plus the. The energy types are associated with the standard elements and planes, (electricity, cold, fire, acid, and then sonic) Force is a descriptor but not an energy type. You choose the target for each missile individually. But if you do not want to specialize in the spell, magic missile is easily as useful, if not more useful than either burning hands or scorching ray. Ultimate Magic Missile: At 10th level, the Force Missile Mage's understanding of Magic Missile is complete. Mephisto Dec 24, 2021 @ 4:04am. Toppling + Magic Missle is great because you can use it level 1 and it'll be useful for a long while after that. Feb 22, 2011, 05:49 am. Magic users should not bombard enemies with fireballs and ice bolts, leave it for diablo like games. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Benefit: You must be using a light, heavy, or tower shield to use this feat. . Toppling Spell: If you like force spells like Magic Missile or X Hand, this can be a nice trick. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. Second thing that jumps to mind is you'll probably want to spend one spell. 5 Lastly, the final part of the equation, "x from 0 to 20" is describing the range of numbers we want to plug in for the x values of the equations. For Magic Missile in particular, Empowered Metamagic (I believe) is good as it upcasts the spell to a higher slot (to use a 5e term). Magic Missile. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. Dang, there goes. Benefit: Whenever you use your many shot ability, instead of firing arrows at all enemies that are in range, you. May 15, 2015, 06:35 pm. This will keep scaling up vs higher hit die enemies if you find ones that don't have immunities. Mythic rules are generally not allowed unless you are participating in a mythic game though. Crystal clear water also does not provide total concealment. Concerning creatures with a non-humanoid anatomy, the rules are quite ambiguous but the general idea is that if a spell with somatic components is listed on the stats of a monster it means it has a way to provide them. DESCRIPTION. The damage dealt by each missile increases to 2d4+1. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. Add the +INT/CHA to each hit, and it will do an average of 21+15=36 damage at level 10, if you took both ASIs. Yes. Each round, you can turn to detect magic in a new area. As the damage dice of the spell never actually increases, I would have to say you can't have an Intensified Magic. "When creating an effect, you usually need an unblocked path to the target of a spell, the origin point of an effect’s area, or the place where you create something with a spell or other ability. Specific parts of a creature can't be singled out. That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. Source: Pathfinder Player Core. Extend + long duration buffs. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. + 5 ft. This allows you to spontaneously cast 1 spell (and you pick Magic Missile) and apply metamagics to it without increasing the cast time by. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 5 average damage. Magic Missle PRD Home / Mythic Spell Index / Magic Missle Magic Missile Source magic missile The damage dealt by each missile increases to 2d4+1. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. The point is that its not clear. I suggest Wizard, but you actually don't memorize Magic Missile after you take Preferred Spell. I don't think this is true if Empower doesn't multiply the +1 part of 1d4+1, which if I remember correctly it's specifically stated not to do for Pathfinder. Each wand holds a spell of a certain level, determined when the wand is created. It would be interesting to compare it with a 'baked in metamagic' variant. What damage does Whip of Spiders do and how is it used?. Note: Can use Sin Magic for more slots. apart. Think of them as different ways to empower/adjust spells. apart; see text Duration instantaneous Saving Throw none; Spell Resistance yes Description You. By the way the 36 level arch-mage produced a 36d6 fireball, it. The damage die increases one step, from a d4 to a d6. A low-level spell is obviously easier to put metamagic on than a high-level spell. Apr 3, 2021, 03:12 pm. The down side, is the damage is relatively low. Having re-read the hidden condition, it specifically states that to target a creature that is hidden you have to succeed at a DC 11 flat check to target that creature or the attack, spell, or other effect fails to affect it. You send a dart of force streaking toward a creature that you can see. A magic missile does 1d4+1 damage. If it's a "misunderstanding" it's one deeply entrenched in FAQs from the very beginning of pathfinder. Persistent is supposed to stack with everything else to work. DESCRIPTION. 364 Classes Technomancer 1 School evocation (force) Casting Time 1 standard action; see text Range medium (100 ft. 2: heightened. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. 5, the plus 1 pushes that to 3. Generally metamagic isn't worth it. 10. Force Missile Mage build. Speaking of Eidolons; the evolution "Damage Reduction" (p63 advanced players guide) gives the. Think of rolling mutiple dice as having a fireball, you wouldn't add +1 for each d6 rolled. e. 2013-05-17, 12:33 AM. Sneak attack requires an attack. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. After you cast the spell, an additional missile or missiles are released from the wand. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The wording of Magic Missile combines the damage against each target. This staff is tapered at the base and carved into a gem-studded twist at the top. Description. Pathfinder: CRPG - Kingmaker & WotR. A missile always does 1d4+1 damage, caster level has nothing to do with it. By default, activating a magic item with a command word is a standard action. Pathfinder Rulebook Subscriber . 1 lb. Specific parts of a creature can’t be singled out. Sleep: Despite being heavily weakened compared to Pathfinder 1e, Sleep is still a good spell, but you need to reconsider how you use it. ". * You have to make a normal flat check to hit with magic missile. The Magic Missile spell (PHB p. ;) Magic Missile Spell1. #10. Many Magic Missiles. 5 average damage respectively. So in the case of magic missile it would increase from the usual maximum at level 9 to the new maximum at level 14, which means 7 magic missiles, if it infact makes more missiles. Pathfinder Adventure Path Subscriber . Most wands are wood, but some are bone, metal, or even crystal. Thanx. Overwhelming. The shield cantrip can reduce magic missile damage if precast, "Unlike a normal Shield Block, you can use the spell’s reaction against the magic missile spell. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. Kind of like how force damage is handled. D&D Beyond. Feb 22, 2011, 05:49 am. Wand of Manifold Missiles Item 5+. Magic missile hits the caster. Note that for spells like the Pathfinder version of Mirror Image, it doesn't interact with the images at all, just directly hitting the target. 95! Note: The download file is VERY LARGE so it may take some time to download. Description This +1 quarterstaff is made of wood carved and dyed to look like two entwined asps, one black and one white. If so, that would be 5 missiles for 1 action, 10 missiles for 2 actions and a full 15 if you use all 3 actions at lvl 9. Magic Missile will always take a level 1 spell slot*, but you have a choice of how many missiles to fire if you are a higher level. 0+ (Verified 0. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. that gets weird. So for Magic Missile specifically casting it for 3 actions at 2nd would the bonus damage apple to each individual missile cast, so 2d4+2+8; 2d4+2+8; 2d4+2+8?. a mage that specializes in using force damage or effect spells. This bonus only applies once to a spell, not once per missile or ray, and cannot be split. Game Rules. Only sorcerer has access to metamagic, however. Either way, to check go into Inspect Mode (By default mapped to 'Y', but there is also a button on the UI) and click on the creature in question. Unless you plan on firing only magic missile, you will want Point Blank and Precise Shot. Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). Maybe. Magic Missile. /2 levels) Target one non-magical, unattended object weighing up to 5 lbs. Balance wise. Magic Missile: It automatically hits and deals 1d4+1 force damage. Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. 5 by which the entire thing is multiplied is the average damage of a single magic missile. Most wands are wood, but some are bone. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. +1 per missile is far too strong. Once she obtains level 10 in Arcane Trickster, it will apply to any damage-dealing spell, including auto-target spells like Magic Missile (1) and AOE spells like Stormbolts (8). PFSRD: Target or Targets: Some spells have a target or targets. Toppling Magic Missile has seemed rather popular. Heightened, you can add 1 missile per action spent per 2 levels, so a level 20 wizard could throw up to 15 missiles in a round, for a total of 15d4+15 damages. This can greatly increase your utility. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. Duration 1 min. 597 4. apart Duration instantaneous Saving Throw none; Spell Resistance yes Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. 6 points of damage when cast by a sufficiently high-level caster. Level 2: empowered magic missiles for when you don't want to just glitterdust. As for OP's specific question, striking spell clearly says only the target you hit is affected by the spell, so no choosing separate targets. Having said that I'd have to partially agree with Merak. New rules for versatile heritage. Magic missile has many additional rules that tie into Pathfinder’s specific systems, but otherwise is just like bolt; it’s a ranged attack that hits a target to deal damage. Each dart hits a creature of your choice that you can see within range. Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. In addition to this mundane task, it can absorb magic missiles of the sort generated by the spell or spell-like ability. The shield has no armor check penalty or arcane spell failure chance. Magic Missle literally is the quintessential “beginner” spell, it’s meant to be good but easily countered. gg/pathfinder2e or f. How does this feat interact with Magic Missile? Obviously, if only one action is spent, on a first level Magic Missile, it would simply add +1 damage to that missile. Pathfinder is a tabletop RPG based off of the 3. Any spell of 3rd level or lower on the target ends. A missile of magical energy darts. You send a dart of force streaking toward a creature that you can see. If you then widened glitterdust it would use a 9th level slot, but be. Basically, you get 1 missile per action you spend casting the spell. 5e, but it is not a thing in pathfinder due to the trip FAQ. DESCRIPTION. If two rules conflict, the. The difference between force damage and cold damage, as well as between touch ac and auto-hit is huge. A rare few are metal, glass, or even ceramic, but these are quite exotic. When it says simply an object, it means something inanimate. The rules are pretty explicit: you can cast a still magic missile while pinned, but have to make a concentration check. Source PRPG Core Rulebook pg. Spell Perfection allows free Quicken at higher levels. Pg# 457 :Line of Effect. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. /level. Add to Favorites OSRS Protect from missiles beanie. Ummm, yes and no. What if I cast a magic missile that throws 5 magic missiles, and there is an enemy. 2: School of Evocation-Evocation Savant-Sculpt Spells Spellcasting-1st-level Spells –Absorb Elements –Tasha’s Caustic BrewMagic missile (2 charges) CONSTRUCTION REQUIREMENTS. You will get to 9+ casts per rest. Not SR, not Spell Immunity, not Shield. * You have to make a normal flat check to hit with magic missile. If the spell does not normally allow a save, the target can attempt a Fortitude save to. If you fire 2 missiles at one target with a first level magic missile, the damage is 2d4+2 +1. 206. Targets up to five creatures, no two of which can be more than 15 ft. . and early on that's important for a mage if you foucs on dps. I think rules as written, mirror images are destroyed. You only add Smite once to ManyShot. starstone. This bonus applies against incorporeal touch attacks, since it is a force effect. FAQ. Shield creates an invisible shield of force that hovers in front of you.